• Members 128 posts
    Dec. 25, 2025, 4:55 a.m.

    Continuing the image editing topic, 53rd issue.

    General rules:

    A previous round winner presents a busy or just not so interesting image, having at least some potential for different crops or visions.
    Anyone (except author of original image) can edit the presented image, up to three distinct edits in separate posts are permitted.
    All edits must be based on original image, not on another person's edits (of course borrowing ideas would not be a problem).
    Short explanations about your editing intentions and/or techniques are encouraged, but not required.

    Once the deadline for images has been reached, no new image versions will be accepted. Questions and (polite) discussions of techniques are welcome, so that we can learn from one another how certain edits were achieved.
    The edited version gathering most likes wins and its author will start next round, unless they would prefer to pass the torch to someone else.
    On the closing day for voting, if there is a draw in the number of likes for two or more edits, then the person that posted the original image will decide the winner from the the photos receiving the most votes.

    Editing rules:

    All "normal" adjustments (brightness, colours, curves etc) are permitted (both local and global ones).
    All geometric adjustments (perspective, cropping etc) are permitted.
    Artistic effects (brushes, textures etc) are allowed.
    No additions or replacements may be made to the main subject matter of the image; non-essential objects may be removed, and parts of the original image can be "moved" to a different position in the image. Sky replacements are OK unless the sky is the main subject..
    Generative AI must not be used.

    Timing:
    Get your images posted by midnight UTC, Jan 1st. As always, you can vote during the entire contest plus one day after the image submission deadline.

    The subject.
    This one I still haven't happily finalised, despite several versions. Many ways to go here.
    Couldn't get low enough, couldn't get far enough back bright sky, shady foreground etc, etc.
    This JPEG is only lightly touched. It's provided with plenty of pixels to play with, anyone who wants to play with the RAW (60MB), message me.

    Enjoy, Ron.
    Bena Sheds 3160.jpg

    Bena Sheds 3160.jpg

    JPG, 17.0 MB, uploaded by RonP on Dec. 25, 2025.

  • Dec. 25, 2025, 11:41 a.m.

    Here you go. My first try. Into LR, cropped down and then brightened up.

    230808 A7RIVa Bena Shed Walkerville pola DSC02151_(Supersize).jpg

  • Members 1676 posts
    Dec. 25, 2025, 12:27 p.m.

    HDR, Sky alterations, serious panaroma cropping, BW with conversion with some texture, clarity and dehire for more contrasty punchy look

    230808  A7RIVa  Bena Shed Walkerville pola  DSC02151.jpg

    230808 A7RIVa Bena Shed Walkerville pola DSC02151.jpg

    JPG, 17.5 MB, uploaded by Daneland on Dec. 25, 2025.

  • Dec. 25, 2025, 4:42 p.m.

    Gritty, grainy and a whole different part to look at

    230808 A7RIVa Bena Shed Walkerville pola DSC02151-4.jpg

    230808 A7RIVa Bena Shed Walkerville pola DSC02151-4.jpg

    JPG, 5.0 MB, uploaded by AlanSh on Dec. 25, 2025.

  • Members 1225 posts
    Dec. 25, 2025, 4:54 p.m.

    Raw was over- and under-exposed according to RawDigger and well-saturated, too. Also quite soft at pixel level.

    Exported from RawDigger as RGB; then resized and edited in FastStone Viewer (FSV):

    DSC02151-RGB.jpg

    In FSV, one can sharpen multiple times; in this image after resampling Lanczos2 (sharper) I sharpened in a series four times with reducing pixel size and increasing amounts. That got me some serious halos, duh ...

    DSC02151-RGB.jpg

    JPG, 1.4 MB, uploaded by xpatUSA on Dec. 25, 2025.

  • Members 128 posts
    Dec. 26, 2025, 12:35 a.m.

    Not much point in an easy challenge ! The whole thing is a low/wrong light grab.
    FWIW 95% of the sky is retrievable in a RAW environment (C1 here) which is pretty much is what I limited exposure to.
    Seeing it's only one shot, you might try opening the .arw directly in FastStone, it'll be slow to load, but doable.

    Ron